Sonic Problems in VR

anil camci et al

IEEE Symposium poster on the audio for VR

Designing and Controlling Virtual Sonic Environments Using a Brower-based 3DUI, Anil Camci, Paul Murray, Angus Forbes, UIC, EVL 2016

“A range of platforms facilitate the design of virtual environments. Most commonly, game engines, such as Unity and Unreal, are used for developing and simulating virtual realities. However, such platforms are primarily oriented towards visual design and provide only limited audio functionality. Furthermore, these platforms utilize separate editing and rendering modes, and operate on desktop platforms. Making use of existing research into the development of interactive virtual soundscapes [1], we introduce a novel user interface that enables the rapid design of both virtual sonic environments, and the assets (i.e. sound objects and sound zones) contained within them.”


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s